![]() ![]() And I don't see if / how you handled aptitude & 13 in a skill, but those are minor quibbles. ![]() And add auto-colour for trying to put too many skill pts into one skill, using more than allowed attribute pts or 2+ attribs at max, etc. Personally, I'd also probably build the increase tables to automatically treat inputs as 0 or 1, or mark with a colour anything other than a 0/1 so people don't give themselves a discount on ability buy-ups. too many years of those not being editable I guess. Still testing other things, but so far this extremely helpful to my laziness.ĮTA: I'm an idiot & didn't notice the grey box. For the latter, I would brute-force it by pulling the list of skills (and auto-striking magic or resonance if the appropriate attribute isn't available) from the skills worksheet & then filling up to 12 (13) boxes to the right with 0's and a karma cost either further right, or left / below, etc. For the former I'm guessing it would be another column for a specialization point (or multiple if you want to handle multiple-specializations after build). I've tidied up some formulae here and there too. ![]() 25 quickly follows with a new tab at the front which should approximate a printed out char sheet for those that want such things. 26 available with various bits tidied up and No Future stuff added. I may be missing it, but I don't see any way to add skill specializations via skill-pts at build, or via karma. Excel Character Generator SR5 on: <04-29-16/0819:41>.As my knowledge isn't encyclopaedic I found myself missing lots of good stuff just because I forgot about them!Īnd at the end of the day it's set up for me to use, if it's helpful to others brilliant I've never used Chummer myself, but in the past I found that similar programs were great but didn't offer the rules summaries I've tried to attach to each spell, piece of gear etc. I could rename the Priorities Tab to 'start here' or something if that would help? There will always be some manual filling in of the sheet with gear, spells etc as that's where my excel skills fail Eventually the plan was to lock the file so only these could be manipulated so feel free to lock it if it helps? I could probably add these basic instructions in somewhere in the next revision. Typically grey boxes with thick black outlines are meant to be filled in (when they turn blue so you can see them more easily) and yellow boxes require player input of values. I think the only ones left are on the Priorities Tab which more or less align with CG in the core book, ie steps 1-9, then go through the tabs in turn. Myth-Weavers is an online community that focuses on play by post gaming, as well as the host of the largest collection of RPG character sheets anywhere on. but they may have disappeared into the ether. There might have been instructions once upon a time. ![]()
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